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Tetris Wouldn't Win at The Game Awards — Another Award Type Could Fix That

Whenever a prominent honors show nears, there’s always a demand for introducing of new categories to recognize underappreciated efforts and delight the hearts of fans dedicated to specific genres.

A fellow writer made the case supporting a scary games classification. It would be amazing. The same goes for board games, representing someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case supporting my request is the most urgent and significant. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and it will always start arguments concluding with vague boundaries. It's understandable that movie academies avoid this approach. But it is an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify a single creative category.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, genre categories are essential.

Present Award Structure

Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types successfully include a lot of ground, and you can find room for most games within them.

Not so for logic-based experiences. No suitable classification appears for their placement. Think about these recent excellent titles, each quite distinct: building puzzles in a particular game, intense tile-matching from another release, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

There are dozens excellent brain-teasers launched regularly lacking appropriate categories at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • One classic puzzle game wasn’t nominated in any category that year
  • A different innovative game was excluded during that ceremony
  • A beloved organization game received no acknowledgment recently
  • Just some logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

Frequently they represent modest productions, however the design behind logic titles is of massive significance. Well-known matching games count as the most-played games globally and have been for many years.

The iconic tile-matching title rivals well-known building titles competing to become highest-selling title ever; it additionally competes as greatest title ever. Puzzle games are foundational to the art of video games, and engaging across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have that issue. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — actually, with challenge, since numerous excellent many worthy titles.

And to reiterate, these represent titles lacking appropriate categories in important events. Brain-teaser creators are working at the challenging frontier of video game design, producing among most fundamental forms within interactive entertainment. Just like film action specialists, they merit acknowledgment. We shouldn't delay decades.

By

William Nelson

A seasoned iOS developer with over 8 years of experience, passionate about sharing Swift best practices and modern app architecture.

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